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1. ***Petition*** Petition to keep the refitting mechanic as is! - in Player Features and Ideas Discussion [original thread]
Signed This is a mechanic which encourages creativity and specialised tactics. EVE would be a poorer game without it.
- by Tarek Raimo - at 2016.01.17 05:37:46
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2. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Mr Floydy wrote: Tarek Raimo wrote: You could still spot those at the moment they bridge in and before they can activate their cloak. Also, who seriously bridges 50 cloaky T3s to a covert cyno anyway, let alone that I would like to see a cl...
- by Tarek Raimo - at 2014.12.18 20:58:57
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3. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Mr Floydy wrote: Tarek Raimo wrote: Your spotters see that 50 of them are Ishtars/Tengus/Whatever FOTM + Logi, the other 50 are unaccounted for. Therefore, they could be any of four shiptypes with HAC tanks, dangerous EWAR and the damage pot...
- by Tarek Raimo - at 2014.12.18 20:29:44
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4. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Many people have (correctly) pointed out the problematic implications of D-Scan immunity for WH Space and Lowsec solo/small gang pvp, but that is not all of it. Imagine the following scenario in 0.0: Local spikes with 100 enemies. Your spotters ...
- by Tarek Raimo - at 2014.12.18 20:08:56
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5. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
To not just be a naysayer, allow me to offer an alternative to the intended change. CCP Rise states: Quote: Give Combat Recons something to make them stand out as a unique and interesting set of ships How about giving those ships a role bon...
- by Tarek Raimo - at 2014.12.18 17:45:44
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6. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
I add my voice to the chorus of those who think the D-Scan invisibility goes too far. Making them visible only on shorter ranges (5AU for example) could be a compromise. As for the rest, I like that the split weapon bonuses go away from the Lache...
- by Tarek Raimo - at 2014.12.18 15:57:21
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7. Sticky:[Rubicon 1.3] T1 Frigate and Cruiser Balance Pass - in Player Features and Ideas Discussion [original thread]
Zarnak Wulf wrote: Punisher FW fit: If you get into a neut fight with a slasher for example, the slasher will cap out while the punisher is still sitting at around 40% cap. What do most pilots try to do against an Amarr ship? Neut it. Get u...
- by Tarek Raimo - at 2014.02.26 22:27:00
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8. Sticky:[Rubicon 1.3] T1 Frigate and Cruiser Balance Pass - in Player Features and Ideas Discussion [original thread]
Ships that get mass increase and inertia reduction, and others that get mass reduction and inertia increase. Fozzie and his team just took Newton's laws of physics quietly out the back door and shot them in the back of the head.
- by Tarek Raimo - at 2014.02.26 21:43:00
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9. Sticky:[Rubicon 1.1] EW Strength Changes in Conjunction with Heat Iteration - in Player Features and Ideas Discussion [original thread]
Hello Fozzie Have you considered rebalancing armor plates for more realism when it comes to heat. I mean, by even the most liberally stretched rules of physics it makes no sense that a 1600mm plate would melt as easily as a 200mm one. Shouldn't t...
- by Tarek Raimo - at 2014.01.16 19:14:00
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